#include "CameraTarget.h"

CameraTarget::CameraTarget(int id)
{
	this ->id = id;
}

void CameraTarget::SetPosition(sm::Vec3 pos)
{
	this ->position = pos;
}

void CameraTarget::SetRotation(float angle, sm::Vec3 axis)
{
}

void CameraTarget::SetScale(sm::Vec3 scale)
{
}

void CameraTarget::SetRoll(float angle)
{
}

sm::Vec3 CameraTarget::GetPosition()
{
	return position;
}

int CameraTarget::GetId()
{
	return id;
}